– Retro Map Feature Request (shows board game stuctures on the map only) – Feature added – local games now allows the new matchmaker options. You have three options… choose faction, random faction and player choice. – Feature added – Friendly games support adding AIs (the AI is the one that also replaces time out player). Also rotate sectors is indicated with center message in addition to call to action. – Undo Problem with passive power gain and special converting abilities from factions in the 1 Phase.Īdded Center message who is on in addition to call to action. (this was sometimes misinterpreted as AI stuck or server issue). – We have fixed AI and User moves not updateing in the game. – enhanced info display in 2 and 3 player games. – added warnings for not so clever moves □ – optimized loading time of running games. – added an indicator for federations on map – added a gaia planet and hidden planet indicator – tooltips faster display and costs of colinizing are correct now, including special actions and upgrade costs included. – additional history log entries (power burn/resource income through special actions) – alternative payment with Taklons/Nevlas/Hadsch Hallas got fixed ![]() – fixed history tutorial pointer positions – fixed timeout in fast ranked games while watching animations – fixed game stuck when going to next game – fixed gaia project alternative payments – fixed Taklons, Baltaks and Nevlas alternative payments – improved AI in last round – fixed federation forming logic – added turn order in history – improved overall performance – added link to faction info panel from faction board – added grouped warnings so no warning gets lost – added message for losing excess resources ![]() – added available green federations counter – improved faction and planetary institute ability graphics – added retro structures to all UI elements – improved in game loading time of history panel ![]() – improved general performance on all devices – fixed taklons losing too many VP on passive power gain – fixed alternative payment with gaia formers (enabled: faster panel opening time – disabled: better frame rate) – Turned HD button into performance mode button – Added new HD button for switching off main menu animations – Added more time buffer around animations to prevent cutoff – fixed crash with random factions combined with sector rotation – fixed scrolled down faction info on faction selection – fixed camera movement when writing notes – fixed timed out player not taken over by AI This, in turn, could help deliver stronger economic performance for Europe along with all of the societal benefits linked directly to space activities.– Updated Render Pipeline for older devices (iOS) Contributions from academic partners included technological simulation, radiation pre-testing, robustness-aware routing algorithms and the development of a special fault injection platform specifically designed for the FPGAs being tested.īy working to develop and prove Europe's own space-grade FPGAs, VEGAS has helped to empower the lucrative and highly beneficial European space sector to operate without import restrictions or external dependencies. This involved carrying out a number of tests under extreme temperature and ionising radiation conditions, in accordance with European Cooperation for Space Standardisation (ESCC) rules.Īmong the project partners were specialists in the design and development of FPGA silicon cores and highly reliable, integrated FPGA devices. The VEGAS team worked to qualify BRAVE prototypes at TRL 7, the required level for actual operations in the space environment. VEGAS was the continuation of a previous European project, BRAVE, which resulted in fully functional FPGA prototypes aimed at the space market. The VEGAS project’s specific objective was to validate the first European-made 65nm rad-hard SRAM FPGA, to directly compete with the US offering. Radiation hardening refers to the rendering of these components resistant to damage or malfunction caused by ionising radiation, such as that encountered in outer space. ![]() The EU-funded VEGAS project has responded to the challenge of achieving European independence while increasing competitiveness in the field of radiation-hardened, field-programmable gate arrays (rad-hard FPGAs).Īn FPGA is an integrated circuit designed to be configured after manufacture, hence the term 'field-programmable'. Therefore, it would be highly advantageous for Europe to have its own domestic source for these technologies. Space-grade electronic devices are often subject to restrictive trade rules, such as the International Traffic in Arms Regulations (ITAR).
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